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The Kalinin K-4 was an airliner built in the Soviet Union in the late 1920s which was also adapted for use as a photographic survey aircraft and as an air ambulance. A further development of the K-1, it was a conventional high-wing, strut-braced monoplane with separate enclosed cabin and cockpit.
Atari, Inc. was an American video game developer and video game console and home computer development company which operated between 1972 and 1984. During its years of operation, it developed and produced over 350 arcade, console, and computer games for its own systems, and almost 100 ports of games for home computers such as the Commodore 64.
X-Plane 12 is a sequel to X-Plane 11. It was released in 2022. [21] Flyout Active 2023 Stonext Games Stonext Games Microsoft Windows: Single-player: A game where player can design an airplane, then fly it Juno: New Origins: Active 2023 Jundroo Jundroo Microsoft Windows, MacOS, Android, iOS: Single-player
Pages in category "Flight simulation video games" ... X-Plane (simulator) Y. YSFlight This page was last edited on 17 December 2024, at 21:47 (UTC ...
The game's planes fly because the interaction of their architecture with the atmosphere creates lift, as with real-world aircraft. [10] Changes in the plane's direction are caused by the interaction of their flight control surfaces (ailerons, elevators and rudders) with the simulated atmosphere. [3]
Aerobiz Supersonic, known as Air Management II: Kōkū Ō wo Mezase (エアーマネジメントII 航空王をめざせ) in Japan, is a business simulation video game released for the Super Nintendo Entertainment System by Koei in North America in August 1994.
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
[c] [15] Next Generation said: "All in all, the game needs more high-intensity dogfight levels, realism instead of science fiction trappings, and less linearity. Had the gameplay matched its flight model, Aero Fighters Assault would have been a real gem. But as it is, the game's not quite a diamond in the rough". [13]