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The poem thus identified the king of the island as one Manannan-beg-mac-y-Lheirr, 'little Manannan, son of the Sea' (or, 'son of Leir'). Manannan was later banished by Saint Patrick according to the poem. [112] [p] As to the Manx offering rushes to Manannán, there is evidence these wild plants—which typically grow in wetlands—were sacred ...
Echtra Cormaic or Echtra Cormaic i Tir Tairngiri (Cormac's Adventure in the Land of Promise) is a tale in Irish mythology which recounts the journey of the high-king Cormac mac Airt to the Land of Promise resided by the sea-god Manannán mac Lir.
Manannan mac lir .i. cennaige amra bói aninis Manand. ise luam as deach boi aniarthar Eorpa. noḟindad tre nemgnacht (.i. gnathugrud nime) inoiret nobíd insoinind ⁊ in do[i]nind ⁊ intan nosclæchlóbad cechtar don dá résin, inde Scoti et Brittones eum deum vocaverunt maris. et inde filium maris esse dixerunt .i. mac lir mac mara.
Emain Ablach (also Emne; Middle Irish Emhain Abhlach or Eamhna; meaning "Emhain of the Apples") is a mythical island paradise in Irish mythology.It is often regarded as the realm of the sea god Manannán Mac Lir and identified with either the Isle of Man or, less plausibly, the Isle of Arran.
The horse was the property of the sea-god Manannan mac Lir, but provided to Lugh Lamh-fada (Irish: Luġ Lámhfhada) to use at his disposal. In the story Oidheadh Chloinne Tuireann ("The Fate of the Children of Tuireann"), Lugh refused to lend it to the sons of Tuireann, but was then forced to lend the self-navigating boat Sguaba Tuinne (Wave ...
Using his spear and a sling given to him by Manannán mac Lir, Lugh defeated the Formorians and their king Balor. During the battle, Nuada gave Lugh his sword, as a symbol of the king. Neither the poems nor the Lebor Gabála Érenn say whether Lugh wielded the sword in the battle. [2]
The name of Isle of Man is eponymous after Manannán mac Lir, a Celtic sea god, according to an old Irish lexicon (Cormac's glossary or Sanas Cormaic). [12] A further tidbit of Manx mythology provides that Manannan, who was "the first man of Man, rolled on three legs like a wheel through the mist" (O'Donovan, the translator of the glossary. [13]
Sometimes the hero sets out on a quest, and a magic mist descends upon him. He may find himself before an unusual palace and enter to find a warrior or a beautiful woman who makes him welcome. The woman may be the goddess Fand, the warrior may be Manannán mac Lir or Lugh, and after strange adventures the hero may return successfully. However ...