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The first 3DMark was one of the first 3D benchmarks to be aimed directly at the 3D gaming community, rather offering a generic overview of a PC's capabilities. [3] The graphics tests use an early version of Remedy Entertainment's MAX-FX engine, which was later used in the game Max Payne. October 26, 1998 Windows 95 Windows 98: DirectX 6.0
OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.
In the worst case, i = 1 or i = n − 2 at each recursive invocation yields a running time of O(n 2). In the best case, i = n / 2 or i = n ± 1 / 2 at each recursive invocation yields a running time of O(n log n). Using (fully or semi-) dynamic convex hull data structures, the simplification performed by the algorithm can be ...
Universal Scene Description (USD) is a framework for interchange of 3D computer graphics data. The framework focuses on collaboration, non-destructive editing, and enabling multiple views and opinions about graphics data. [1] USD is used in many industries including visual effects, architecture, design, robotics, CAD, and rendering. [2] [3]
The program features a unified API that allows users to add interactive 3D visualization to both desktop and mobile applications. HOOPS Visualize provides a hierarchical scene management engine capable of handling a range of graphics entities, together with a graphics pipeline and interaction handling algorithms.
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StrataVision 3D is a comprehensive 3D computer graphics software package developed by Strata. Features include primitives-based modeling with texturising, keyframe animation, raytrace and later radiosity rendering under the name of Raydiosity. It is notable for being part of the first wave of 3D graphics in desktop publishing.
Open Inventor, originally IRIS Inventor, is a C++ object-oriented retained mode 3D graphics toolkit designed by SGI to provide a higher layer of programming for OpenGL.Its main goals are better programmer convenience and efficiency.