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These are lists of Scooby-Doo episodes: List of Scooby-Doo, Where Are You! episodes; List of The New Scooby-Doo Movies episodes; List of The Scooby-Doo Show episodes; List of A Pup Named Scooby-Doo episodes; List of What's New, Scooby-Doo? episodes; List of Shaggy & Scooby-Doo Get a Clue! episodes; List of Scooby-Doo! Mystery Incorporated episodes
Scooby-Doo! and the Spooky Swamp [1] is a third person platform video game developed by Torus Games and published by Warner Bros. Interactive Entertainment for the PlayStation 2, Wii, and Nintendo DS consoles and also for Microsoft Windows. [2]
Scooby-Doo in Stagefright: Revived on world tours in 2005, 2007, and 2009. 2009 Scooby-Doo and the Pirate Ghost: 2012–13 Scooby-Doo: The Mystery of the Pyramid: 2013 Scooby-Doo Live! Musical Mysteries: 2016 Scooby-Doo Live! Level Up: 2020 Scooby-Doo and the Lost City of Gold [77] Run ultimately cut short by the COVID-19 pandemic.
Scooby-Doo!: Night of 100 Frights: PlayStation 2: May 21, 2002: Heavy Iron Studios [38] Spirit: Stallion of the Cimarron: Game Boy Advance: May 28, 2002: Hyperspace Cowgirls Star Wars: Episode II - Attack of the Clones: Game Boy Advance: May 30, 2002: David A. Palmer Productions [39] Spirit: Stallion of the Cimarron - Forever Free: Microsoft ...
Scooby Doo! Mystery of the Fun Park Phantom is a 1999 mystery computer game developed by Engineering Animation, Inc. (EAI) and published by SouthPeak Interactive. The game was released for Microsoft Windows and was the first commercial Scooby-Doo game for the Windows operating system. It is intended for young children up to young teens.
When Scrappy-Doo was introduced to the series in 1979, he, Scooby, and Shaggy became the foci of much of the merchandising, including a 1983 Milton-Bradley Scooby-Doo and Scrappy-Doo board game. The first Scooby-Doo video game appeared in arcades in 1986, and has been followed by a number of games for both home consoles and personal computers.
At that time, Edge ranked it as the country's 67th-best-selling computer game released since January 2000. The series as a whole sold 1.4 million units across the same time frame, which led the magazine to call Scooby-Doo! Mystery Adventures "one of the healthiest franchises" in computer games. [2]
Scooby-Doo and Scrappy-Doo received praise for its graphics. [12] [13] [6] [9] [5] [8] [15] Richard Leadbetter of Computer and Video Games wrote that the graphics "capture the knock-out atmosphere of the cartoon and there is a nice variation in the backgrounds and sprites." [12] Amiga Action called the graphics "smooth and dazzlingly colourful ...
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