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  2. Intellectual property protection by Nintendo - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    Nintendo sought enforcement action against a hacker that for several years had infiltrated Nintendo's internal database by various means including phishing to obtain plans for games and hardware for upcoming shows like E3. This was leaked to the Internet, impacting how Nintendo's own announcements were received.

  3. Nintendo of America, Inc. v. Blockbuster Entertainment Corp.

    en.wikipedia.org/wiki/Nintendo_of_America,_Inc...

    In 1989, Nintendo sold an estimated $2.7 billion (~$5.78 billion in 2023) in video game software and games, accounting for 80% of the market. [2] Blockbuster hoped to gain an edge on their competition by renting Nintendo games at a time when their demand was on the rise. [9]

  4. A statement by you, made under penalty of perjury, that the notice is accurate and that you are the copyright owner or authorized to act on the copyright owner's behalf; and; An electronic or physical signature (which may be a scanned copy) of the copyright owner. A complaint can be submitted by: Sending a letter to our registered copyright agent.

  5. Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. - Wikipedia

    en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v...

    Galoob v Nintendo signaled a change in the legality of third party game products of all kinds. [20] In the same year, the case was cited in Sega v. Accolade (1992), which held that there was no copyright infringement when Accolade reverse engineered the Sega Genesis to publish third party games without Sega's authorization. [21]

  6. Report: Lawsuit prompts Nintendo to quietly address Joy-Con ...

    www.aol.com/news/report-lawsuit-prompts-nintendo...

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  7. Atari Games Corp. v. Nintendo of America Inc. - Wikipedia

    en.wikipedia.org/wiki/Atari_Games_Corp._v...

    By the end of the decade, it was estimated that Nintendo's products were in 15–20 million homes in America, [17] or 30% of American households. [18] Nintendo accounted for 80% of the video game market at an estimate $2.7 billion in sales per year, [19] which was more than the market for all home computer software. [20] [21]: 347

  8. Copyfraud - Wikipedia

    en.wikipedia.org/wiki/Copyfraud

    In 1984, Universal Studios sued Nintendo to stop Nintendo from profiting on its Donkey Kong arcade game, claiming that Donkey Kong was too similar to Universal's King Kong. Nintendo's lawyers showed that Universal had successfully argued in 1975 legal proceedings against RKO General that King Kong was in the public domain. Nintendo also won the ...

  9. Fact check: Nintendo did not sue 9-year-old boy for creating ...

    www.aol.com/news/fact-check-nintendo-did-not...

    The claim: Nintendo sued a young boy and his family for $200 million for creating a cardboard Nintendo Gameboy. As families have been stuck at home due to the coronavirus pandemic, the Nintendo ...