enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. HTTP persistent connection - Wikipedia

    en.wikipedia.org/wiki/HTTP_persistent_connection

    However, the default connection timeout of Apache httpd 1.3 and 2.0 is as little as 15 seconds [6] [7] and just 5 seconds for Apache httpd 2.2 and above. [8] [9] The advantage of a short timeout is the ability to deliver multiple components of a web page quickly while not consuming resources to run multiple server processes or threads for too ...

  3. Keepalive - Wikipedia

    en.wikipedia.org/wiki/Keepalive

    Keepalive time is the duration between two keepalive transmissions in idle condition. TCP keepalive period is required to be configurable and by default is set to no less than 2 hours. Keepalive interval is the duration between two successive keepalive retransmissions, if acknowledgement to the previous keepalive transmission is not received.

  4. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  5. List of HTTP status codes - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_status_codes

    504 Gateway Timeout The server was acting as a gateway or proxy and did not receive a timely response from the upstream server. 505 HTTP Version Not Supported The server does not support the HTTP version used in the request. 506 Variant Also Negotiates (RFC 2295) Transparent content negotiation for the request results in a circular reference. [27]

  6. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...

  7. Real-Time Messaging Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-time_Messaging_Protocol

    From now on, the /idle/<session id>/<sequence #> is a polling request where the session id has been generated and returned from the server and the sequence is just a number that increments by one for every request. The appropriate response is a 200 OK, with an integer returned in the body signifying the interval time.

  8. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  9. Timeout (computing) - Wikipedia

    en.wikipedia.org/wiki/Timeout_(computing)

    Network timeout preventing a Web browser from loading a page. In telecommunications and related engineering (including computer networking and programming), the term timeout or time-out has several meanings, including: A network parameter related to an enforced event designed to occur at the conclusion of a predetermined elapsed time.