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Pages in category "Legendary monsters" The following 8 pages are in this category, out of 8 total. This list may not reflect recent changes. B. Bukit Timah Monkey Man; F.
Promoted by Sony Online as EverQuest's "first download-only extension", it was the first EverQuest content expansion available almost exclusively from Sony Online's direct purchase and download service. Due to overwhelming demand, a limited number of CDs were made available to retailers after the product release date.
Tikbalang – creature with the body of a man and the head and hooves of a horse, lurks in the mountains and forests (Philippines) Uchchaihshravas – seven-headed all white flying horse (Hindu) Unicorn – horse-like creature with a single horn, often symbolizing purity (Worldwide) Winged unicorn
Armor of Beowulf, a mail shirt made by Wayland the Smith. (Anglo-Saxon mythology) Armor of Örvar-Oddr, an impenetrable "silken mailcoat". (Norse mythology) Babr-e Bayan, a suit of armor that Rostam wore in wars described in the Persian epic Shahnameh. The armor was invulnerable against fire, water and weapons. (Persian mythology)
Endermen are tall, black neutral mobs from the End that have the ability to teleport and pick up blocks. [3] Genies RimWorld: Engineered to be great researchers and craftsmen, at the cost of being delicate and socially awkward. They are always bald and never grow facial hair, and sport elongated fingers that aid in manipulation. Gerudo: The ...
The manticore or mantichore (Latin: mantichorās; reconstructed Old Persian: *martyahvārah; Modern Persian: مردخوار mard-khar) is a legendary creature from ancient Persian mythology, similar to the Egyptian sphinx that proliferated in Western European medieval art as well.
The following is a list of lists of legendary creatures, beings and entities from the folklore record. Entries consist of legendary and unique creatures, ...
Unlike Auras, however, Equipment can only be attached to creatures you control in most cases, and remain in play even if the creature they were attached to leaves play. Affinity reduces the total cost of the spell by the number of permanents in play of a certain type, which in the case of Mirrodin was always artifacts or basic land types.