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Lua is cross-platform software, since the interpreter of compiled bytecode is written in ANSI C, [4] and Lua has a relatively simple C application programming interface to embed it into applications. [5] Lua originated in 1993 as a language for extending software applications to meet the
Interpreted languages are programming languages in which programs may be executed from source code form, by an interpreter. Theoretically, any language can be compiled or interpreted, so the term interpreted language generally refers to languages that are usually interpreted rather than compiled.
This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...
Lua: Application, embedded scripting Yes Yes [32] Yes Yes No Yes Aspect-oriented, prototype-based No [33] Maple: Symbolic computation, numerical computing Yes Yes Yes Yes No No Distributed No Mathematica: Symbolic language: Yes Yes Yes Yes Yes Yes Logic, distributed No MATLAB: Highly domain-specific, numerical computing Yes Yes No Yes No No No ...
The conventional transformation of these language used an interpreter. While not widely used, Bash and Batch compilers have been written. More recently sophisticated interpreted languages became part of the developers tool kit. Modern scripting languages include PHP, Python, Ruby and Lua. (Lua is widely used in game development.)
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Learn how to download and install or uninstall the Desktop Gold software and if your computer meets the system requirements.
Lua is a small (C source is approx. 300 kB tarball, as of version 5.3.5), portable and embeddable scripting language (with LuaJIT as a JIT compiler improving speed). It can be embedded in applications such as computer games to provide runtime scripting capabilities. [8]