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  2. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    Refactoring is usually motivated by noticing a code smell. [2] For example, the method at hand may be very long, or it may be a near duplicate of another nearby method. Once recognized, such problems can be addressed by refactoring the source code, or transforming it into a new form that behaves the same as before but that no longer "smells".

  3. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure. The rule was popularised by Martin Fowler in Refactoring [1] and attributed to Don Roberts. Duplication is considered a bad practice in programming because it makes the code harder to ...

  4. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    The adapter [2] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. The adapter design pattern solves problems like: [3]

  5. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    This is in contrast with the usual practice, where unit tests are only written after code. 2. Write a test for an item on the list Write an automated test that would pass if the variant in the new behavior is met. 3. Run all tests. The new test should fail – for expected reasons This shows that new code is actually needed for the desired feature.

  6. Type generalization - Wikipedia

    en.wikipedia.org/wiki/Type_generalization

    An example of generalizing a type would be moving a method from a child to a parent class for common use by all the parent class' children, not just the original child. Another example, in the Java programming language , would be access to an object via an interface which isn't tied into a specific implementation of that interface.

  7. Parsons problem - Wikipedia

    en.wikipedia.org/wiki/Parsons_problem

    Parsons problems are a form of an objective assessment in which respondents are asked to choose from a selection of code fragments, some subset of which comprise the problem solution. The Parsons problem format is used in the learning and teaching of computer programming .

  8. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    In the following example, a Mediator object controls the values of several Storage objects, forcing the user code to access the stored values through the mediator. When a storage object wants to emit an event indicating that its value has changed, it also goes back to the mediator object (via the method notifyObservers ) that controls the list ...

  9. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Refactoring refers to a software maintenance activity where source code is modified to improve readability or improve its structure. Software is often refactored to bring it into conformance with a team's stated coding standards after its initial release. Any change that does not alter the behavior of the software can be considered refactoring.