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  2. Architectural pattern - Wikipedia

    en.wikipedia.org/wiki/Architectural_pattern

    Software architecture pattern is a reusable, proven solution to a specific, recurring problem focused on architectural design challenges, which can be applied within various architectural styles. [ 1 ]

  3. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    Sort by Value: Business sorts the user stories by Business Value. Sort by Risk: Development sorts the stories by risk. Set Velocity: Development determines at what speed they can perform. Choose scope: The user stories that will be finished in the next release will be picked. Based on the user stories the release date is determined.

  4. User story - Wikipedia

    en.wikipedia.org/wiki/User_story

    In software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system , and may be recorded on index cards, Post-it notes , or digitally in specific management software. [ 1 ]

  5. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Software architecture patterns operate at a higher level of abstraction than design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]

  6. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture is about making fundamental structural choices that are costly to change once implemented. Software architecture choices include specific structural options from possibilities in the design of the software. There are two fundamental laws in software architecture: [3] [4] Everything is a trade-off "Why is more important ...

  7. Software architectural model - Wikipedia

    en.wikipedia.org/wiki/Software_Architectural_Model

    Architectural Model contains a definition of an architectural model from the University of Ottawa's Object Oriented Software Engineering database. Architectural Tradeoff Analysis Method (ATAM) is a method by which architecture can be evaluated for suitability and fit to requirements.

  8. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code .

  9. Use case points - Wikipedia

    en.wikipedia.org/wiki/Use_Case_Points

    Use case points (UCP or UCPs) is a software estimation technique used to forecast the software size for software development projects. UCP is used when the Unified Modeling Language (UML) and Rational Unified Process (RUP) methodologies are being used for the software design and development.

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