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  2. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    Integer addition, for example, can be performed as a single machine instruction, and some offer specific instructions to process sequences of characters with a single instruction. [7] But the choice of primitive data type may affect performance, for example it is faster using SIMD operations and data types to operate on an array of floats.

  3. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...

  4. Data type - Wikipedia

    en.wikipedia.org/wiki/Data_type

    Primitive data types or built-in data types are types that are built-in to a language implementation. User-defined data types are non-primitive types. For example, Java's numeric types are primitive, while classes are user-defined. A value of an atomic type is a single data item that cannot be broken into component parts.

  5. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...

  6. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing and/or unboxing transformations ...

  7. List of data structures - Wikipedia

    en.wikipedia.org/wiki/List_of_data_structures

    1.2 Composite types or non-primitive type. 1.3 Abstract data types. 2 Linear data structures. ... Graph (example Tree, Heap) Some properties of abstract data types:

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  9. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.