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Programmers should work to develop computer systems that can reduce negative consequences to society, such as threats to safety and health, and that can make everyday activities and work easier. It is “an obligation to develop to high standards” (Savage). [4] Avoid harm to others. Computer systems have an indirect impact on third parties.
The book has been widely cited, and Lessig has repeatedly achieved top places on lists of most-cited law school faculty. [5] [6] It has been called "the most influential book to date about law and cyberspace", [7] "seminal", [8] and in a critical essay on the book's 10th anniversary, author Declan McCullagh (subject of the chapter "What Declan Doesn't Get") said it was "difficult to overstate ...
A P-program is written to implement certain procedures that completely determine what the program can do (the example mentioned is a program to play chess) An E -program is written to perform some real-world activity; how it should behave is strongly linked to the environment in which it runs, and such a program needs to adapt to varying ...
The Court of Appeals for the Third Circuit noted that computer programs are literary works under U.S. law. [11] The court reasoned that with literary works a non-literal element is protected to the extent that it is an expression of an idea rather than the idea itself. By analogy, the purpose or function of a software work would be the work's ...
The law is unclear as to whether transient copies – such as those cached when transmitting digital content, or temporary copies in a computer's RAM – are “fixed” for the purposes of copyright law. [12] The Ninth Circuit has held that “A derivative work must be fixed to be protected under the Act, but not to infringe.” [13] In Apple v.
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
He believes that computer programming this way excites the engineers and provides a working system at every stage of development. Brooks goes on to argue that there is a difference between "good" designers and "great" designers. He postulates that as programming is a creative process, some designers are inherently better than others.
Software craftsmanship is an approach to software development that emphasizes the coding skills of the software developers.It is a response by software developers to the perceived ills of the mainstream software industry, including the prioritization of financial concerns over developer accountability.