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  2. The ClueFinders 6th Grade Adventures: The Empire of the Plant ...

    en.wikipedia.org/wiki/The_ClueFinders_6th_Grade...

    The game has 12 different activities, each with their own skill and goal and divided among five different topics. The first four activities cover Language Arts, followed by three Mathematics activities, one activity on Science, two on Social Studies and finally two on Problem Solving.

  3. JumpStart Adventures 6th Grade: Mission Earthquest - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_6th...

    JumpStart Adventures 6th Grade: Mission Earthquest is a game created by Knowledge Adventure in the JumpStart series. In this game A.R.T., a computer with artificial intelligence, has gone haywire, and now wants to "redesign the chaotic system that is Earth". Zack and Jess, twin brother and sister agents of Earthquest, stop him with the help of ...

  4. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart Study Helpers Math Booster and Spelling Bee were notable for allowing users to edit the math problems or words used in gameplay. [ 25 ] [ 26 ] Carolyn Handler Miller of Digital Storytelling: A Creator's Guide to Interactive Entertainment , wrote that the series "found just the right balance between storyline and other demands of ...

  5. MobyMax - Wikipedia

    en.wikipedia.org/wiki/MobyMax

    MobyMax includes 27 subjects including math, reading, phonics, language, vocabulary, spelling, writing, science, social studies, preparations for state examinations, and more. The program also provides classroom tools such as assessments and progress monitoring and offers games, badges, and contests for the students.

  6. Math Girls - Wikipedia

    en.wikipedia.org/wiki/Math_Girls

    Math Girls (数学ガール, Sūgaku gāru) is the first in a series of math-themed young adult novels of the same name by Japanese author Hiroshi Yuki. It was published by SoftBank Creative in 2007, followed by Math Girls: Fermat's Last Theorem in 2008, Math Girls: Gödel's Incompleteness Theorems in 2009, and Math Girls: Randomized Algorithms in 2011.

  7. Teenager attempts to explain ‘girl math’ to her father ...

    www.aol.com/teenager-attempts-explain-girl-math...

    A video of a teenage girl attempting to explain the concept of “girl math” to her father has gone viral.. On 30 August, Marley Brown - who goes by @thebobmarleyy on TikTok - posted part one of ...

  8. The ‘girl math’ trend proves that women are still apologising ...

    www.aol.com/news/girl-math-trend-proves-women...

    The girl math trend proves that women, even in 2023, are still conditioned to justify and apologise for their purchases. But it would also be beneficial for us to pay for the items we want, while ...

  9. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...

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