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  2. Loudness compensation - Wikipedia

    en.wikipedia.org/wiki/Loudness_compensation

    Loudness compensation, or simply loudness, is a setting found on some hi-fi equipment that increases the level of the high and low frequencies. [1] This is intended to be used while listening at low-volume levels, to compensate for the fact that as the loudness of audio decreases, the ear's lower sensitivity to extreme high and low frequencies ...

  3. Equalization (audio) - Wikipedia

    en.wikipedia.org/wiki/Equalization_(audio)

    Equalization, or simply EQ, in sound recording and reproduction is the process of adjusting the volume of different frequency bands within an audio signal. The circuit or equipment used to achieve this is called an equalizer. [1] [2] Most hi-fi equipment uses relatively simple filters to make bass and treble adjustments. Graphic and parametric ...

  4. Audacity (audio editor) - Wikipedia

    en.wikipedia.org/wiki/Audacity_(audio_editor)

    Audacity is a free and open-source digital audio editor and recording application software, available for Windows, macOS, Linux, and other Unix-like operating systems. [ 4 ] [ 5 ] As of December 6, 2022, Audacity is the most popular download at FossHub, [ 8 ] with over 114.2 million downloads since March 2015.

  5. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Another type of normalization is based on a measure of loudness, wherein the gain is changed to bring the average loudness to a target level. This average may be approximate, such as a simple measurement of average power (e.g. RMS), or more accurate, such as a measure that addresses human perception e.g. that defined by EBU R128 and offered by ReplayGain, Sound Check and GoldWave.

  6. Technical features new to Windows Vista - Wikipedia

    en.wikipedia.org/wiki/Technical_features_new_to...

    Windows Presentation Foundation (codenamed Avalon) is the overhaul of the graphical subsystem in Windows and the flagship resolution independent API for 2D and 3D graphics, raster and vector graphics , fixed and adaptive documents , advanced typography, animation , data binding, audio and video in Windows Vista. WPF enables richer control ...

  7. ReplayGain - Wikipedia

    en.wikipedia.org/wiki/ReplayGain

    ReplayGain is a proposed technical standard published by David Robinson in 2001 to measure and normalize the perceived loudness of audio in computer audio formats such as MP3 and Ogg Vorbis. It allows media players to normalize loudness for individual tracks or albums.

  8. Talk:Equalization (audio) - Wikipedia

    en.wikipedia.org/wiki/Talk:Equalization_(audio)

    A description of what audio equalization is good for. That SURELY belongs in this article! These are just basic equalization tasks but which a parametric equalizer does better than trying to use a graphical eq. Hell, just copy that text to here, and remove the word "parametric" (but point out that parametric equalizers are better etc.)

  9. Windows Sound System - Wikipedia

    en.wikipedia.org/wiki/Windows_Sound_System

    Windows Sound System (WSS) is a sound card specification developed by Microsoft, released at the end of 1992 for Windows 3.1. It was sold as a bundle which included an ISA sound card, a microphone , a pair of headphones and a software package.