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Total Annihilation is a science fiction real-time strategy video game released in September 1997 for Microsoft Windows and Mac OS by Cavedog Entertainment and distributed internationally by GT Interactive. [6]
Cavedog Entertainment was a PC game developer and publisher based in Bothell, Washington.Founded in 1995 as a division of edutainment game developer Humongous Entertainment, Cavedog was known for the 1997 release of Total Annihilation—which won several accolades, such as multiple Game of the Year honors [3] —considered one of the "greatest games of all time" in 2004 by GameSpot.
The two previous installments of the Total Annihilation series bore a distinct focus on resource and economy management, requiring the player to show an adept knowledge of economic skill to successfully complete a mission; lack of the ability to manage resources would usually result in the player's downfall. Missions would often begin with the ...
Total Annihilation: Kingdoms, or shortened to Kingdoms, is a fantasy real-time strategy video game released on June 25, 1999, as a spin-off of Total Annihilation, and was the last title developed by Cavedog Entertainment. A tie-in book titled The Chronicles of Darien contained the storyline, rules, units, and other details.
Preceding all other active games, XTA, short for eXtended Total Annihilation was the original Total Annihilation based game developed on the Spring Project. It features all units from the retail version of Total Annihilation with a few additional ones added to each faction. Since the original development team there have been various developers ...
Total Annihilation: 1997 Cavedog Entertainment: GT Interactive: Total Annihilation: Battle Tactics: 1998 Cavedog Entertainment: GT Interactive: Total Annihilation: Kingdoms: 1999 Cavedog Entertainment: Cavedog Entertainment Total Annihilation: The Core Contingency: 1998 Cavedog Entertainment: GT Interactive: Total Immersion Racing: 2002 ...
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While at Cavedog, Gilbert was the producer of Total Annihilation and worked on a game titled Good & Evil. Widely regarded as his pet project, Good & Evil was said to incorporate many different themes and gameplay styles. The game was previewed by several publications, but the project was cancelled when Cavedog closed down in 1999.