enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Data transformation (computing) - Wikipedia

    en.wikipedia.org/wiki/Data_transformation...

    Traditionally, data transformation has been a bulk or batch process, [6] whereby developers write code or implement transformation rules in a data integration tool, and then execute that code or those rules on large volumes of data. [7] This process can follow the linear set of steps as described in the data transformation process above.

  3. Lambda architecture - Wikipedia

    en.wikipedia.org/wiki/Lambda_architecture

    The batch and streaming sides each require a different code base that must be maintained and kept in sync so that processed data produces the same result from both paths. Yet attempting to abstract the code bases into a single framework puts many of the specialized tools in the batch and real-time ecosystems out of reach. [13]

  4. Job scheduler - Wikipedia

    en.wikipedia.org/wiki/Job_scheduler

    A job scheduler is a computer application for controlling unattended background program execution of jobs. [1] This is commonly called batch scheduling, as execution of non-interactive jobs is often called batch processing, though traditional job and batch are distinguished and contrasted; see that page for details.

  5. Extract, transform, load - Wikipedia

    en.wikipedia.org/wiki/Extract,_transform,_load

    Some ETL systems have to scale to process terabytes of data to update data warehouses with tens of terabytes of data. Increasing volumes of data may require designs that can scale from daily batch to multiple-day micro batch to integration with message queues or real-time change-data-capture for continuous transformation and update.

  6. Comparison of real-time operating systems - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_real-time...

    This is a list of real-time operating systems (RTOSs). This is an operating system in which the time taken to process an input stimulus is less than the time lapsed until the next input stimulus of the same type.

  7. Batch processing - Wikipedia

    en.wikipedia.org/wiki/Batch_processing

    Early computers were capable of running only one program at a time. Each user had sole control of the machine for a scheduled period of time. They would arrive at the computer with program and data, often on punched paper cards and magnetic or paper tape, and would load their program, run and debug it, and carry off their output when done.

  8. Interactive computing - Wikipedia

    en.wikipedia.org/wiki/Interactive_computing

    By comparison, non-interactive programs operate without user intervention; examples of these include compilers and batch processing applications that are pre-programmed to run independently. Interactive computing focuses on real-time interaction ("dialog") between the computer and the operator, and the technologies that enable them. [1]

  9. Real-time computing - Wikipedia

    en.wikipedia.org/wiki/Real-time_computing

    Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". [2] The term "real-time" is also used in simulation to mean that the simulation's clock runs at the same speed as a real clock. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds.