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  2. Ultima Online - Wikipedia

    en.wikipedia.org/wiki/Ultima_Online

    Ultima Online is the product of Richard Garriott's idea for a fantasy game involving several thousand people who can all play in a shared fantasy world. Prior games allowed hundreds of people to play at the same time, including Habitat (beta-tested in 1986), The Realm Online , Neverwinter Nights (the AOL version) and Meridian 59 ; however ...

  3. Ultima Worlds Online: Origin - Wikipedia

    en.wikipedia.org/wiki/Ultima_Worlds_Online:_Origin

    Ultima Worlds Online: Origin (UWO:O) — originally titled Ultima Online 2 (UO2) — was to be the first sequel to the popular 1997 massively multiplayer online role-playing game Ultima Online. [1] [2] Origin Systems revealed that they were developing UO2 in September 1999 for release within a year or two, but development was cancelled on March ...

  4. Ultima Online expansions - Wikipedia

    en.wikipedia.org/wiki/Ultima_Online_expansions

    Ultima Online: Lord Blackthorn's Revenge holds a 66% rating on GameRankings. [14] GameSpot rated the game 6.7 of 10. [15] GameZone rated the game 8.1 of 10 saying "Ultima Online: Lord Blackthorn’s Revenge has added some very strong elements to this world, making it more enjoyable and not just the hack-and-slash game it could have easily ...

  5. Ultima (series) - Wikipedia

    en.wikipedia.org/wiki/Ultima_(series)

    Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.

  6. Ultima Online: The Second Age - Wikipedia

    en.wikipedia.org/wiki/Ultima_Online:_The_Second_Age

    Ultima Online: The Second Age was the first game to integrate SYSTRAN's real-time language machine translation software to break down the communication barrier of the game's international players. SYSTRAN has inconsistent statements about when the license agreement was signed, ranging from late 1995 to late 1998 possibly due to online ...

  7. History of massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/History_of_massively...

    Ultima Online, Alpha testing in Jan 1996 and later released in September 1997, is now credited with popularizing the genre. [28] [29] It featured 3D isometric/third-person graphics, and was set in the already popular Ultima universe. It was also a more involved, complex game than many of its predecessors.

  8. Raph Koster - Wikipedia

    en.wikipedia.org/wiki/Raph_Koster

    Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design.Koster is widely recognized for his work as the lead designer of Ultima Online [1] and the creative director behind Star Wars Galaxies. [2]

  9. Richard Garriott - Wikipedia

    en.wikipedia.org/wiki/Richard_Garriott

    The creator of the Ultima game series, Garriott was involved in all games in the series, and directly supervised all eleven main installments, starting with 1979's Akalabeth: World of Doom and concluding with 1999's Ultima IX: Ascension. Within the context of Ultima, Garriot presented himself as the fictional persona of Lord British.