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  2. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    Dijkstra's algorithm, as another example of a uniform-cost search algorithm, can be viewed as a special case of A* where ⁠ = ⁠ for all x. [ 12 ] [ 13 ] General depth-first search can be implemented using A* by considering that there is a global counter C initialized with a very large value.

  3. Local search (constraint satisfaction) - Wikipedia

    en.wikipedia.org/wiki/Local_search_(constraint...

    The main problem of these algorithms is the possible presence of plateaus, which are regions of the space of assignments where no local move decreases cost. The second class of local search algorithm have been invented to solve this problem. They escape these plateaus by doing random moves, and are called randomized local search algorithms.

  4. Tabu search - Wikipedia

    en.wikipedia.org/wiki/Tabu_search

    Additionally, the algorithm keeps track of the best solution in the neighbourhood, that is not tabu. The fitness function is generally a mathematical function, which returns a score or the aspiration criteria are satisfied — for example, an aspiration criterion could be considered as a new search space is found. [4]

  5. Flajolet–Martin algorithm - Wikipedia

    en.wikipedia.org/wiki/Flajolet–Martin_algorithm

    The algorithm was introduced by Philippe Flajolet and G. Nigel Martin in their 1984 article "Probabilistic Counting Algorithms for Data Base Applications". [1] Later it has been refined in "LogLog counting of large cardinalities" by Marianne Durand and Philippe Flajolet , [ 2 ] and " HyperLogLog : The analysis of a near-optimal cardinality ...

  6. Quadratic assignment problem - Wikipedia

    en.wikipedia.org/wiki/Quadratic_assignment_problem

    The problem is NP-hard, so there is no known algorithm for solving this problem in polynomial time, and even small instances may require long computation time. It was also proven that the problem does not have an approximation algorithm running in polynomial time for any (constant) factor, unless P = NP. [2]

  7. DPLL algorithm - Wikipedia

    en.wikipedia.org/wiki/DPLL_algorithm

    Davis, Logemann, Loveland (1961) had developed this algorithm. Some properties of this original algorithm are: It is based on search. It is the basis for almost all modern SAT solvers. It does not use learning or non-chronological backtracking (introduced in 1996). An example with visualization of a DPLL algorithm having chronological backtracking:

  8. Sethi–Ullman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sethi–Ullman_algorithm

    The simple Sethi–Ullman algorithm works as follows (for a load/store architecture): . Traverse the abstract syntax tree in pre- or postorder . For every leaf node, if it is a non-constant left-child, assign a 1 (i.e. 1 register is needed to hold the variable/field/etc.), otherwise assign a 0 (it is a non-constant right child or constant leaf node (RHS of an operation – literals, values)).

  9. Probably approximately correct learning - Wikipedia

    en.wikipedia.org/wiki/Probably_approximately...

    For the following definitions, two examples will be used. The first is the problem of character recognition given an array of bits encoding a binary-valued image. The other example is the problem of finding an interval that will correctly classify points within the interval as positive and the points outside of the range as negative.