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A heap overflow, heap overrun, or heap smashing is a type of buffer overflow that occurs in the heap data area. Heap overflows are exploitable in a different manner to that of stack-based overflows. Memory on the heap is dynamically allocated at runtime and typically contains program data. Exploitation is performed by corrupting this data in ...
The canonical heap overflow technique overwrites dynamic memory allocation linkage (such as malloc meta data) and uses the resulting pointer exchange to overwrite a program function pointer. Microsoft's GDI+ vulnerability in handling JPEGs is an example of the danger a heap overflow can present. [5]
G1 preferentially collects regions with the least amount of live data, or "garbage first". [3] G1 is the long term replacement of CMS. Whole-heap operations, such as global marking, are performed concurrently with the application threads, to prevent interruptions proportional to heap or live-data size. Concurrent marking provides both ...
Buffer overflow – out-of-bound writes can corrupt the content of adjacent objects, or internal data (like bookkeeping information for the heap) or return addresses. Buffer over-read – out-of-bound reads can reveal sensitive data or help attackers bypass address space layout randomization .
Heap sprays take advantage of the fact that on most architectures and operating systems, the start location of large heap allocations is predictable and consecutive allocations are roughly sequential. This means that the sprayed heap will roughly be in the same location each and every time the heap spray is run.
Canaries or canary words or stack cookies are known values that are placed between a buffer and control data on the stack to monitor buffer overflows. When the buffer overflows, the first data to be corrupted will usually be the canary, and a failed verification of the canary data will therefore alert of an overflow, which can then be handled, for example, by invalidating the corrupted data.
Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.
This almost always results in corruption of adjacent data on the stack, and in cases where the overflow was triggered by mistake, will often cause the program to crash or operate incorrectly. Stack buffer overflow is a type of the more general programming malfunction known as buffer overflow (or buffer overrun). [ 1 ]