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When referring to iOS apps, "sideloading" means installing an app in IPA format onto an Apple device, usually through the use of a computer program such as Cydia Impactor [2] or Xcode. On modern versions of iOS, the sources of the apps must be trusted by both Apple and the user in "profiles and device management" in settings, except when using ...
[13] [12] The launch of an iPhone app in early March 2011 brought in more downloads than expected. [14] This was followed by an iPad app [15] and Pinterest Mobile, a version of the website for non-iPhone users. [16] Silbermann and a few programmers operated the site out of a small apartment until mid-2011. [13] Logo from 2011
FEO concentrates on reducing file sizes and "minimizing the number of requests needed for a given page to load." In addition to the techniques listed below, the use of a content delivery network —a group of proxy servers spread across various locations around the globe—is an efficient delivery system that chooses a server for a specific ...
Internet rush hour is the time period when the majority of Internet users are online at the same time. Typically, in the UK the peak hours are between 7 and 11 pm. [1] During this time frame, users commonly experience slowness while browsing or downloading content.
In computer programming, code bloat refers to the presence of program code (source code or machine code) that is perceived as unnecessarily long, slow, or otherwise wasteful of resources. Causes [ edit ]
On the iPad, users can drag-and-drop files between the Files app and other apps. On the iPhone the functionality was initially limited to only inside each respective app [11] but was later updated to behave like on the iPad. [5] Users can add colored and custom-named tags to files, adding them to a dedicated "Tags" section. [12]
The iPhone App Store opened on July 10, 2008. [10] [11] [12] On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. [13] [14] Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases [15] which quickly became the dominant way to monetize apps, especially games.
Pinterest launches a new way for users to monitor price drops on buyable pins. "When users save pins, they'll get a heads up when a price drops in the form of an in-app notification and an email. They can then jump straight to that pin and make the purchase." [81] 2016: June 15: Acquisition: Fleksy announces that it was purchased by Pinterest. [82]