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  2. Undefined variable - Wikipedia

    en.wikipedia.org/wiki/Undefined_variable

    An undefined variable in the source code of a computer program is a variable that is accessed in the code but has not been declared by that code. [1]In some programming languages, an implicit declaration is provided the first time such a variable is encountered at compile time.

  3. Name binding - Wikipedia

    en.wikipedia.org/wiki/Name_binding

    In programming languages, name binding is the association of entities (data and/or code) with identifiers. [1] An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages.

  4. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/wiki/Identifier_(computer...

    In Go, the capitalization of the first letter of a variable's name determines its visibility (uppercase for public, lowercase for private). In some languages such as Go, identifiers uniqueness is based on their spelling and their visibility. [2] In HTML an identifier is one of the possible attributes of an HTML element. It is unique within the ...

  5. Declaration (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Declaration_(computer...

    In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. [1] Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. [1]

  6. Scope (computer science) - Wikipedia

    en.wikipedia.org/wiki/Scope_(computer_science)

    Dynamic scope is fairly easy to implement. To find an name's value, the program could traverse the runtime stack, checking each activation record (each function's stack frame) for a value for the name. In practice, this is made more efficient via the use of an association list, which is a stack of name/value pairs.

  7. Sigil (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(computer_programming)

    Names not prefixed by this are considered constants, functions or class names (or interface or trait names, which share the same namespace as classes). PILOT uses "$" for buffers (string variables), "#" for integer variables, and "*" for program labels. Python uses a "__" prefix, called dunder, for "private" attributes.

  8. Children's python - Wikipedia

    en.wikipedia.org/wiki/Children's_python

    Children's python (Antaresia childreni) is a species of nonvenomous snake in the family Pythonidae. The species is named after John George Children . It is a nocturnal species occurring in the northern half of Australia and generally found on the ground, although it often climbs trees.

  9. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    Assign an identifier, name, to a function; Define formal parameters with a name and data type for each; Assign a data type to the return value, if any; Specify a return value in the function body; Call a function; Provide actual parameters that correspond to a called function's formal parameters; Return control to the caller at the point of call