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  2. Win rate - Wikipedia

    en.wikipedia.org/wiki/Win_rate

    In advertising, a win rate is a percentage metric in programmatic media marketing that measures the number of impressions won over the number of impressions bid. [1] Win rates are used to gauge competition in programmatic buys in a second-payer Vickrey auction .

  3. Winning percentage - Wikipedia

    en.wikipedia.org/wiki/Winning_percentage

    For example, if a team's season record is 30 wins and 20 losses, the winning percentage would be 60% or 0.600: % = % If a team's season record is 30–15–5 (i.e. it has won thirty games, lost fifteen and tied five times), and if the five tie games are counted as 2 1 ⁄ 2 wins, then the team has an adjusted record of 32 1 ⁄ 2 wins, resulting in a 65% or .650 winning percentage for the ...

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  5. Pythagorean expectation - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_expectation

    Initially the correlation between the formula and actual winning percentage was simply an experimental observation. In 2003, Hein Hundal provided an inexact derivation of the formula and showed that the Pythagorean exponent was approximately 2/(σ √ π) where σ was the standard deviation of runs scored by all teams divided by the average number of runs scored. [8]

  6. Precision and recall - Wikipedia

    en.wikipedia.org/wiki/Precision_and_recall

    To calculate the recall for a given class, we divide the number of true positives by the prevalence of this class (number of times that the class occurs in the data sample). The class-wise precision and recall values can then be combined into an overall multi-class evaluation score, e.g., using the macro F1 metric .

  7. Wins above replacement - Wikipedia

    en.wikipedia.org/wiki/Wins_Above_Replacement

    Additional runs contributed to a team lead to additional wins, with 10 runs estimated to be equal to roughly one win. [3] Therefore, a 1.0 WAR value for a player signifies a contribution of roughly 10 more runs than a replacement-level player , over a specified period of time.

  8. Learning rate - Wikipedia

    en.wikipedia.org/wiki/Learning_rate

    In the adaptive control literature, the learning rate is commonly referred to as gain. [2] In setting a learning rate, there is a trade-off between the rate of convergence and overshooting. While the descent direction is usually determined from the gradient of the loss function, the learning rate determines how big a step is taken in that ...

  9. Win probability added - Wikipedia

    en.wikipedia.org/wiki/Win_probability_added

    In win shares, a player with 0 win shares has contributed nothing to his team; in win probability added, a player with 0 win probability added points is average. Also, win shares would give the same amount of credit to a player if he hit a lead-off solo home run as if he hit a walk-off solo home run; WPA, however, would give vastly more credit ...