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  2. EverQuest Role-Playing Game - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Role-Playing_Game

    In early 2005, a major revision in the form of the EverQuest II Player's Guide was released, which deviated even further from the d20 System. [ citation needed ] A notable example is its approach to classes.

  3. EverQuest - Wikipedia

    en.wikipedia.org/wiki/EverQuest

    EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows.It was released by Sony Online Entertainment in March 1999 in North America, [5] and by Ubisoft in Europe in April 2000. [6]

  4. Daybreak Game Company - Wikipedia

    en.wikipedia.org/wiki/Daybreak_Game_Company

    SOE released two expansions for PlanetSide, a retail product titled Core Combat, and Aftershock, a free expansion. EverQuest Online Adventures was not as successful, but it spawned an expansion, EverQuest Online Adventures Frontiers. The game was shut down on March 29, 2012, after nine years of operation. EverQuest II was released on November 9 ...

  5. EverQuest expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_expansions

    The Scars of Velious was released on December 5, 2000. The expansion is directed toward characters which have achieved high experience levels (levels 35 and up), [4] providing additional powerful monsters to fight and a number of zones meant to be used by large groups of players.

  6. EverQuest II expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II_expansions

    On October 22, 2009, Sony Online Entertainment released EverQuest II: The Complete Collection, a retail bundle which included the base game, the first three adventure packs, and the first six expansions up to The Shadow Odyssey. [45] The package also came with 500 Station Cash to use in the in-game digital store, and 60 days of free game time. [46]

  7. EverQuest Online Adventures - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Online_Adventures

    The game was part of the EverQuest franchise before being shut down on March 29, 2012, after nine years of operation. An expansion pack was launched on November 18, 2003, titled EverQuest Online Adventures: Frontiers; it added a playable race—the Ogre—and character class—Alchemist—as well as many quests and items.

  8. EverQuest II - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II

    When EverQuest 2 was launched, a player chose the character's archetype during the initial character creation and then chose a 'class' at level 10 and a 'sub-class' at level 20. This system was changed in 2006 so that a character's final class is chosen at creation.

  9. EverQuest: The Ruins of Kunark - Wikipedia

    en.wikipedia.org/wiki/EverQuest:_The_Ruins_of_Kunark

    In the United States, The Ruins of Kunark sold 92,172 units between February 2000 through the first week of November alone. Desslock of GameSpot reported that the game and The Scars of Velious "sold well early in the year, but sales evaporated during the course of the summer, especially after the release of Camelot".

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