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Pokémon Platinum Version [a] is a 2008 role-playing video game developed by Game Freak and published by The Pokémon Company and Nintendo for the Nintendo DS. It is the third version after Pokémon Diamond and Pearl and is part of the fourth generation of the Pokémon video game series .
Instead of prizes, the player is awarded Battle Points (BP) which can be traded for rare items or TMs. The Diamond and Pearl Battle Towers use this same system, and it is replaced by a Battle Frontier in Pokémon Platinum. HeartGold and SoulSilver also have a Battle Frontier, identical to that of Platinum, where the Battle Tower was found in ...
This mechanic was also used in a limited fashion in Pokémon Diamond, Pearl, and Platinum when the player is in Amity Park with a "cute" Pokémon. The player may talk to the Pokémon to see or check on how that Pokémon is feeling, and occasionally it may pick up items. [3]
Junichi Masuda (増田 順一, Masuda Jun'ichi, born January 12, 1968) is a Japanese video game composer, director, designer, producer, singer, programmer and trombonist, best known for his work in the Pokémon franchise.
Typhlosion is a species of fictional creatures called Pokémon created for the Pokémon media franchise. Developed by Game Freak and published by Nintendo, the Japanese franchise began in 1996 with the video games Pokémon Red and Green for the Game Boy, which were later released in North America as Pokémon Red and Blue in 1998. [2]
Shirtless Man Pinned Flight Attendant Against ‘Aircraft Exit Door’ and Threatened Violence, Say Authorities
First two levels were partially completed. [426] The Legend of Zelda: A Link to the Past: 1991 2022 Action-adventure game: Nintendo EAD: Reverse-engineered assembly of the original Japanese Super Famicom version, allowing for a port to the PC written in C. The code is hosted on GitHub. [427] The Legend of Zelda: Ocarina of Time: 1998 (Nintendo ...
Kaizo (Japanese: 改造, Hepburn: kaizō, meaning "modification", "rebuild", "remodel" or "reconfiguration") is a philosophy of game design, specifically platforming games, distinguished by a high degree of strictness placed upon the player's intended actions and movements through a level. [1]