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Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...
The HSL model describes colors in terms of hue, saturation, and lightness (also called luminance). (Note: the definition of saturation in HSL is substantially different from HSV, and lightness is not intensity.) The model has two prominent properties:
Joblove and Greenberg's paper was the first describing the HSL model, which it compares to HSV. Kuehni, Rolf G. (2003). Color Space and Its Divisions: Color Order from Antiquity to the present. New York: Wiley. ISBN 978-0-471-32670-0. This book only briefly mentions HSL and HSV, but is a comprehensive description of color order systems through ...
HSV (hue, saturation, value), also known as HSB (hue, saturation, brightness), is often used by artists because it is often more natural to think about a color in terms of hue and saturation than in terms of additive or subtractive color components. HSL (hue, saturation, lightness or luminance), also known as HSI (hue, saturation, intensity) or ...
English: HSL and HSV are two cylindrical representations of the RGB gamut, created in the mid-1970s and used mostly in image editing and computer graphics. Shown are cut-away 3d models of HSL and HSV on top, along with three 2D plots (for each model) where one parameter is held constant and the other two are varied.
A color solid is the three-dimensional representation of a color space or model and can be thought as an analog of, for example, the one-dimensional color wheel, which depicts the variable of hue (similarity with red, yellow, green, blue, magenta, etc.); or the 2D chromaticity diagram (also known as color triangle), which depicts the variables ...
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Dodging lightens an image, while burning darkens it. Dodging the image is the same as burning its negative (and vice versa). Dodge modes: The Screen blend mode inverts both layers, multiplies them, and then inverts that result. The Color Dodge blend mode divides the bottom layer by the inverted top layer. This lightens the bottom layer ...