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Chess on a really big board is a large chess variant invented by Ralph Betza around 1996. [1] It is played on a 16×16 chessboard with 16 pieces (on the back rank) and 16 pawns (on the second rank) per player.
The chess variants listed below are derived from chess by changing one or more of the many rules of the game. The rules can be grouped into categories, from the most innocuous (starting position) to the most dramatic (adding chance/randomness to the gameplay after the initial piece placement).
The game was created around the mid-16th century (presumably by priests) and is based on earlier large board shogi games. Before the rediscovery of taikyoku shogi in 1997, tai shogi was believed to be the largest physically playable chess variant ever. It has not been shown that taikyoku shogi was ever widely played.
The game dates to the 15th century and is based on earlier large-board shogi games. Before the discovery of taikyoku shogi in 1997, tai shogi was believed to be the largest playable chess variant, if not board game, ever. One game may be played over several long sessions and require each player to make over a thousand moves.
Grand Chess is a large-board chess variant invented by Dutch games designer Christian Freeling in 1984. [1] [2] It is played on a 10×10 board, with each side having two additional pawns and two new pieces: the marshal and the cardinal.
Pages in category "Chess variants" The following 139 pages are in this category, out of 139 total. This list may not reflect recent changes. ...
A three-player chess variant which uses a hexagonal board. A chess variant is a game related to, derived from, or inspired by chess. [1] Such variants can differ from chess in many different ways. "International" or "Western" chess itself is one of a family of games which have related origins and could be considered variants of each other.
Maka dai dai shōgi (摩訶大大将棋 or 摩𩹄大大象戯 'ultra-huge chess') is a large board variant of shogi (Japanese chess). The game dates back to the 15th century and is based on dai dai shogi and the earlier dai shogi. The three Edo-era sources are not congruent in their descriptions of the pieces not found in smaller games.
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