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Phase 10 Dice is dice game inspired by Phase 10 and also published by Fundex Games. The goal is the same, to try to complete the phases, 1-10, in order. Instead of cards, players each take turns rolling 10 six-sided dice, 6 marked with 5-10 and the other four with 1-4 and two wilds each.
The object of Sequence Dice is to be the first player or team to connect a "sequence" of five chips in a row on the board, just as in the original game. However, a player or team only has to achieve one sequence in order to win instead of the two sometimes needed in the original, and in a two-player or two-team game, the required sequence ...
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Date/Time Thumbnail Dimensions User Comment; current: 23:28, 10 November 2024: 528 × 816 (808 KB): TheWanderingTraders: Added white backgroud: 05:35, 8 November 2024
A number of rows (typically 8-16, depending on the tournament size), where data about every score are entered, each having the following columns: North-South (NS) and East-West (EW) pair numbers (often the NS pair numbers are preprinted on the form) Contract level and strain; Declarer (or 'By') Number of tricks made or number of tricks down
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The framework produces the DICE score, an indicator of the likely success of a project based on various measures. [2] DICE was originally developed by Perry Keenan, Kathleen Conlon, and Alan Jackson, all current or former partners at the Boston Consulting Group. [3] It was first published in the Harvard Business Review [4] in 2005.
The One-Roll Engine (or O.R.E.) is a generic role-playing game system developed by Greg Stolze for the alternate history superhero roleplaying game Godlike. [1] The system was expanded upon in the modern-day sequel, Wild Talents, as well as the demonic supervillain game Better Angels, the Film Noir game A Dirty World, the heroic fantasy game Reign, and the free horror game Nemesis.