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– the "word size" for 64-bit console systems including: Nintendo 64, PlayStation 2, PlayStation 3, Xbox 360. 80 bits (10 bytes) – size of an extended precision floating point number, for intermediate calculations that can be performed in floating point units of most processors of the x86 family. 10 2: hectobit 100 bits 2 7: 128 bits (16 bytes)
(2 bytes) int32: 32-bit little-endian 2's complement or int64: 64-bit little-endian 2's complement: Double: little-endian binary64: UTF-8-encoded, preceded by int32-encoded string length in bytes BSON embedded document with numeric keys BSON embedded document Concise Binary Object Representation (CBOR) \xf6 (1 byte)
For example, the above 192×128 PNG (Portable Network Graphics) image has a file size of 166 bytes. When converted to a 192×128 PPM image, the file size is 73,848 bytes. Filesize reduction factor 100 or so when converting to png is typical if the image is a line drawing; if the image is a photo, it is best converted to jpeg, which yields a ...
The more typical use is to encode binary data (such as an image); the resulting Base64 data will only contain 64 different ASCII characters, all of which can reliably be transferred across systems that may corrupt the raw source bytes. Here is a well-known idiom from distributed computing:
Mach-O binary (64-bit) FE ED FE ED: þíþí: 0 JKS Javakey Store [32] CE FA ED FE: Îúíþ: 0 Mach-O binary (reverse byte ordering scheme, 32-bit) [33] CF FA ED FE: Ïúíþ: 0 Mach-O binary (reverse byte ordering scheme, 64-bit) [33] 25 21 50 53 %!PS: 0 ps PostScript document: 25 21 50 53 2D 41 64 6F 62 65 2D 33 2E 30 20 45 50 53 46 2D 33 2E ...
Size (bytes) Windows BITMAPINFOHEADER [2] 0E: 14 4 the size of this header, in bytes (40) 12: 18 4 the bitmap width in pixels (signed integer) 16: 22 4 the bitmap height in pixels (signed integer) 1A: 26 2 the number of color planes (must be 1) 1C: 28 2 the number of bits per pixel, which is the color depth of the image.
It is lossless for half and 32-bit integer data and slightly lossy for 32-bit float data. B44 This form of compression is lossy for half data and stores 32-bit data uncompressed. It maintains a fixed compression size of either 2.28:1 or 4.57:1 and is designed for realtime playback. B44 compresses uniformly regardless of image content. [16] B44A
The integer data that are directly supported by the computer hardware have a fixed width of a low power of 2, e.g. 8 bits ≙ 1 byte, 16 bits ≙ 2 bytes, 32 bits ≙ 4 bytes, 64 bits ≙ 8 bytes, 128 bits ≙ 16 bytes. The low-level access sequence to the bytes of such a field depends on the operation to be performed.