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  2. Heavy Rain - Wikipedia

    en.wikipedia.org/wiki/Heavy_Rain

    The first design for Heavy Rain was a makeshift motion controller, ultimately not thought feasible at the time. [17] Different difficulty levels were implemented to appeal to a broader sample of players. [21] Cage's intention with Heavy Rain was to continue the interactive storytelling and rectify the flaws of Fahrenheit.

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  4. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.

  5. Risk of Rain - Wikipedia

    en.wikipedia.org/wiki/Risk_of_Rain

    On the final level, the player must fight a final boss character; if they survive, they are able to escape the planet and win the game. The difficulty of the game is determined by a timer. The difficulty level increases every five minutes up through ten levels, with newly spawned monsters having more health and stronger attacks. [1]

  6. Beyond: Two Souls - Wikipedia

    en.wikipedia.org/wiki/Beyond:_Two_Souls

    The game sold over 70,000 copies in Quantic Dream's home country France during that time, more than its previous game Heavy Rain during its three-month debut. [ 52 ] [ 53 ] Heavy Rain 's budget was $22 million and the budget for Beyond: Two Souls was $27 million, not including approximately $18 million in costs for marketing and distribution.

  7. Madison Paige - Wikipedia

    en.wikipedia.org/wiki/Madison_Paige

    Madison Paige is a fictional character in the 2010 video game Heavy Rain. Within Heavy Rain, she is presented as a female photographer and journalist who suffers from chronic insomnia. She is one of four played protagonists in the game, and begins investigating the "Origami Killer", a serial killer who targets children and drowns them in ...

  8. David Cage - Wikipedia

    en.wikipedia.org/wiki/David_Cage

    David De Gruttola [1] (born June 9, 1969), known by his pseudonym David Cage, [1] is a French video game designer, writer and musician. He is the founder of the game development studio Quantic Dream. Cage wrote and directed Heavy Rain, Beyond: Two Souls, and Detroit: Become Human.

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