enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Twin pattern - Wikipedia

    en.wikipedia.org/wiki/Twin_pattern

    There will be two or more parent classes which are used to be inherited. There will be sub-classes each of which is derived from one of the super-classes. The sub-classes are mutually linked via fields, and each sub-class may override the methods inherited from the super-class. New methods and fields are usually declared in one sub-class. [1]

  3. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  4. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Structure: A graphical representation of the pattern. Class diagrams and Interaction diagrams may be used for this purpose. Participants: A listing of the classes and objects used in the pattern and their roles in the design. Collaboration: A description of how classes and objects used in the pattern interact with each other.

  5. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  6. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    The authors employ the term 'toolkit' where others might today use 'class library', as in C# or Java. In their parlance, toolkits are the object-oriented equivalent of subroutine libraries, whereas a ' framework ' is a set of cooperating classes that make up a reusable design for a specific class of software.

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  8. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    Creational Pattern class diagram. Below is a simple class diagram that most creational patterns have in common. Note that different creational patterns require additional and different participated classes. Participants: Creator: Declares object interface. Returns object. ConcreteCreator: Implements object's interface.

  9. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    In software engineering, the mediator pattern defines an object that encapsulates how a set of objects interact. This pattern is considered to be a behavioral pattern due to the way it can alter the program's running behavior. In object-oriented programming, programs often consist of many classes.