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[[Category:Team Fortress 2 user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Team Fortress 2 user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Steve Hogarty of PC Zone commented on how familiar 2Fort was to players of Team Fortress Classic upon the release of Team Fortress 2, saying that "even if you'd already been told it was a remade version of the popular Team Fortress Classic map [...] its layout already exists as a semi-familiar strategy map in the back of your mind".
Gang Garrison 2 is an open-source indie video game "demake" of Valve's Team Fortress 2. Inspired by the 3D graphics of Team Fortress 2, it takes place in a 2D, 8-bit environment, while retaining its online multiplayer gameplay. The game was started by TIGSource users "mrfredman" and "MedO", with other users contributing to development.
Users must be online and make an account to begin using an online template generator, and sign in each time they use the tool. [2] Desktop template generators or desktop-based template generators, unlike online, have to be downloaded onto the user's computer. However, this eliminates the need to make an account and sign in before using the tool ...
Team Fortress 2 features an in-built item valuing system known as an item quality, assigned to a given instance of an item through a variety of different means and ranging from "Normal" items used as the stock weapons of each class, to "Unique" items used as the base obtainable items from the item drop or achievement systems, to far rarer ...
These are not forks but rather auxiliary pages and must have names following the pattern "Module:Location map/data/location" or "Template:Location map location", where location is the name of the area covered by the map. The template space is supported only for backward compatibility; all new map definitions should be created as modules.
The core gameplay of Team Fortress 2 Classic is identical to Team Fortress 2 in most ways, described as "toning down TF2's less coherent elements in favor of gameplay-focused additions". [5] Existing content (as existed in the game’s original 2007 release) goes largely untouched, in favor of augmenting the game play with new weapons and game ...
The tool was used extensively for certain promotional materials for the release of Team Fortress 2, particularly the Meet the Team trailers. [17] This version of SFM, which ran using Source's in-game tools framework, was unintentionally leaked during the public beta of Team Fortress 2 in September 2007. [ 18 ]