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An example of histogram matching. In image processing, histogram matching or histogram specification is the transformation of an image so that its histogram matches a specified histogram. [1] The well-known histogram equalization method is a special case in which the specified histogram is uniformly distributed. [2]
For example, applying a histogram equalization directly to the channels in an RGB image would alter the color balance of the image. Instead, the histogram equalization is applied to the Y channel of the YIQ or YUV representation of the image, which only normalizes the brightness levels of the image.
Histogram equalization will work the best when applied to images with much higher color depth than palette size, like continuous data or 16-bit gray-scale images. There are two ways to think about and implement histogram equalization, either as image change or as palette change.
Adaptive histogram equalization (AHE) is a computer image processing technique used to improve contrast in images. It differs from ordinary histogram equalization in the respect that the adaptive method computes several histograms, each corresponding to a distinct section of the image, and uses them to redistribute the lightness values of the image.
In image processing, the balanced histogram thresholding method (BHT), [1] is a very simple method used for automatic image thresholding.Like Otsu's Method [2] and the Iterative Selection Thresholding Method, [3] this is a histogram based thresholding method.
The top row is a series of plots using the escape time algorithm for 10000, 1000 and 100 maximum iterations per pixel respectively. The bottom row uses the same maximum iteration values but utilizes the histogram coloring method. Notice how little the coloring changes per different maximum iteration counts for the histogram coloring method plots.
Multi-block LBP: the image is divided into many blocks, a LBP histogram is calculated for every block and concatenated as the final histogram. Volume Local Binary Pattern(VLBP): [ 11 ] VLBP looks at dynamic texture as a set of volumes in the (X,Y,T) space where X and Y denote the spatial coordinates and T denotes the frame index.
For example, noise problem can be solved by smoothing method while gray level distribution problem can be improved by histogram equalization. Smoothing method In drawing, if there is some dissatisfied color, taking some color around dissatisfied color and averaging them.