Search results
Results from the WOW.Com Content Network
Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level.
The following pseudo-code of a 1-D distributed memory BFS [5] was originally designed for IBM BlueGene/L systems, which have a 3D torus network architecture. Because the synchronization is the main extra cost for parallelized BFS, the authors of this paper also developed a scalable all-to-all communication based on point-to-point communications .
The recursive implementation will visit the nodes from the example graph in the following order: A, B, D, F, E, C, G. The non-recursive implementation will visit the nodes as: A, E, F, B, D, C, G. The non-recursive implementation is similar to breadth-first search but differs from it in two ways: it uses a stack instead of a queue, and
IDDFS achieves breadth-first search's completeness (when the branching factor is finite) using depth-first search's space-efficiency. If a solution exists, it will find a solution path with the fewest arcs. [2] Iterative deepening visits states multiple times, and it may seem wasteful.
Any vertex that is not on a directed cycle forms a strongly connected component all by itself: for example, a vertex whose in-degree or out-degree is 0, or any vertex of an acyclic graph. The basic idea of the algorithm is this: a depth-first search (DFS) begins from an arbitrary start node (and subsequent depth-first searches are conducted on ...
Best-first search is a class of search algorithms which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to ...
Source code is included with the image description. Other algorithms exist that require only enough memory to store one line of a 2D maze or one plane of a 3D maze. Eller's algorithm prevents loops by storing which cells in the current line are connected through cells in the previous lines, and never removes walls between any two cells already ...
In computer science, an optimal binary search tree (Optimal BST), sometimes called a weight-balanced binary tree, [1] is a binary search tree which provides the smallest possible search time (or expected search time) for a given sequence of accesses (or access probabilities).