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  2. Until Then - Wikipedia

    en.wikipedia.org/wiki/Until_Then

    Until Then [a] is a 2024 adventure game developed by Polychroma Games and published by Maximum Entertainment.Set in the fictional city of Liamson in the Philippine National Capital Region, the game follows Mark Borja and his moments of déjà vu months after the events of a global catastrophe known as "The Ruling", which caused widespread damage and casualties across the country.

  3. Video games in the Philippines - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_Philippines

    The Philippines is a minor player regarding the game development industry. In 2011, it was reported that the local industry only has a 0.02% market share of the $90 billion global industry. The majority of the game development industry is focused on outsourcing to foreign companies rather than creation of local content. [2]

  4. Category:Video games developed in the Philippines - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games...

    Pages in category "Video games developed in the Philippines" The following 12 pages are in this category, out of 12 total. This list may not reflect recent changes .

  5. Category:Video games set in the Philippines - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    Pages in category "Video games set in the Philippines" The following 40 pages are in this category, out of 40 total. This list may not reflect recent changes .

  6. List of historical video games - Wikipedia

    en.wikipedia.org/wiki/List_of_historical_video_games

    The historical video game belongs to a video game genre in which stories are based upon historical events, environments, or people. Some historical video games are simulators, which attempt an accurate portrayal of a historical event, civilization or biography, to the degree that the available historical research will allow.

  7. Narrative of video games - Wikipedia

    en.wikipedia.org/wiki/Narrative_of_video_games

    Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]

  8. History of arcade video games - Wikipedia

    en.wikipedia.org/wiki/History_of_arcade_video_games

    The US arcade video game market was sluggish in 1984, but Sega president Hayao Nakayama was confident that good games "can surely be sold in the U.S. market, if done adequately." Sega announced plans to open a new US subsidiary for early 1985, which Game Machine magazine predicted would "most probably enliven" the American video game business. [29]

  9. Category:Video gaming in the Philippines - Wikipedia

    en.wikipedia.org/wiki/Category:Video_gaming_in...

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