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The co-designer, Brian Davis, explained that the core "premise of the game is that you can take control of the south, win against insurmountable odds and effectively change the course of history". Edge noted that American Civil War was the only game published by Interactive Magic at the time to eschew 3D graphics. [6]
AGEOD's American Civil War: 1861-1865 - The Blue and the Gray is a historical operational turn-based strategy video game that places players at the head of the United States or Confederate States during the American Civil War (1861–1865).
Erudite created only the art and code for North vs. South; Interactive Magic researched, designed and published the game. [5] Although Taylor was a Civil War history enthusiast, and had worked on eight physical games set during the period, North vs. South was his first return to the topic since designing the 1988 version of Gettysburg. [5] [7]
The game was conceptualised at Data Becker in 1998 and developed in less than 23 months. [5] In Germany, the game was released in late December 2000; [5] a release in North America followed on 15 January 2001. [1] The game was released for Microsoft Windows, specifically supporting the Windows 95, 98, 2000 and Me versions. [6]
If the template has a separate documentation page (usually called "Template:template name/doc"), add [[Category:United States history sidebar templates]] to the <includeonly> section at the bottom of that page.
An interactive exhibit at Smith Memorial Playground in Philadelphia teaches kids about people who are making Black history today. Philly playground's interactive exhibit helps kids learn Black history
AGEod was founded by Philippe Thibaut (designer of board game Europa Universalis, Pax Romana and Great Invasions) and Philippe Malacher (AGE engine creator) in 2005. [1]The first game distributed by AGEod was Birth of America, a turn-based strategy game about the French and Indian War that took place in the Seven Years' War, and also the American War of Independence.
Freedom! is a 1992 educational video game for the Apple II developed and published by the Minnesota Educational Computing Consortium (MECC). Based on similar gameplay from MECC's earlier The Oregon Trail, the player assumes the role of a runaway slave in the antebellum period of American history who is trying to reach the North through the Underground Railroad.
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