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Wallpaper Engine is an application for Windows with a companion app on Android [3] which allows users to use and create animated and interactive wallpapers, similar to the defunct Windows DreamScene. Wallpapers are shared through the Steam Workshop functionality as user-created downloadable content .
Girl gamers" or "gamer girls" is a label for women who regularly play games. While some critics have advocated use of the label as a reappropriated term , [ 81 ] others have described the term as unhelpful, [ 82 ] [ 83 ] offensive, and even harmful or misleading.
Pages in category "Female characters in video games" The following 200 pages are in this category, out of approximately 258 total.
Black Girl Gamers was founded by Jay-Ann Lopez, a British author and blogger, in 2015. [2] Lopez had enjoyed playing video games since she was young, but struggled to find other black women who were interested in gaming, and faced sexist and racist comments playing video games online.
Video games are now also being exploited by pay-TV companies which allow you to simply attach your computer or console to the television cable system and you can simply download the latest game. Games act on television, with the player choosing to enter the artificial world.
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, [ 1 ] but it now implies any type of display device that can produce two- or three ...
The Frag Dolls were a group of girl gamers recruited and employed by Ubisoft with the aim of promoting games made by Ubisoft, including through the participation in esports tournaments. The term refers to three different teams, one each in the United States, the United Kingdom and France. The Frag Dolls were dissolved in May 2015.
Initially, Girls Make Games was a program run by LearnDistrict, delaying the development of their own video game projects, only later becoming a distinct organisation. [2] [6] Shabir says her ultimate aim with the organization is to make itself obsolete, with the games industry containing a significant proportion of women. [1]