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  2. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    An additional problem occurs when the Fisher–Yates shuffle is used with a pseudorandom number generator or PRNG: as the sequence of numbers output by such a generator is entirely determined by its internal state at the start of a sequence, a shuffle driven by such a generator cannot possibly produce more distinct permutations than the ...

  3. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  4. Lookup table - Wikipedia

    en.wikipedia.org/wiki/Lookup_table

    A common solution is to initially compute the sine of many evenly distributed values, and then to find the sine of x we choose the sine of the value closest to x through array indexing operation. This will be close to the correct value because sine is a continuous function with a bounded rate of change.

  5. Shuffle algebra - Wikipedia

    en.wikipedia.org/wiki/Shuffle_algebra

    The shuffle product was introduced by Eilenberg & Mac Lane (1953). The name "shuffle product" refers to the fact that the product can be thought of as a sum over all ways of riffle shuffling two words together: this is the riffle shuffle permutation. The product is commutative and associative. [2]

  6. Perfect shuffle - Wikipedia

    en.wikipedia.org/wiki/Perfect_shuffle

    Perfect shuffle may refer to: Faro shuffle , in particular the interpretation whereby cards (or more generally, entities in sequence) are divided into two equal piles and interleaved. Any shuffling algorithm that guarantees perfect randomness (all possible orders with equal probability), such as the Fisher–Yates shuffle .

  7. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A standard Sudoku contains 81 cells, in a 9×9 grid, and has 9 boxes, each box being the intersection of the first, middle, or last 3 rows, and the first, middle, or last 3 columns. Each cell may contain a number from one to nine, and each number can only occur once in each row, column, and box.

  8. Riffle shuffle permutation - Wikipedia

    en.wikipedia.org/wiki/Riffle_shuffle_permutation

    Since a (,)-shuffle is completely determined by how its first elements are mapped, the number of (,)-shuffles is (+).. However, the number of distinct riffles is not quite the sum of this formula over all choices of and adding to (which would be ), because the identity permutation can be represented in multiple ways as a (,)-shuffle for different values of and .

  9. Schema matching - Wikipedia

    en.wikipedia.org/wiki/Schema_matching

    The terms schema matching and mapping are often used interchangeably for a database process. For this article, we differentiate the two as follows: schema matching is the process of identifying that two objects are semantically related (scope of this article) while mapping refers to the transformations between the objects.

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