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Quick, Draw! is an online guessing game developed and published by Google LLC that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2] [3] [4] The AI learns from each drawing, improving its ability to guess correctly in the future. [3]
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To play, users had to click on a play button, and "draw" to kill the ghosts. On February 11, 12, 13 and 14, 2017, for Valentine's Day, Google added a game featuring the endangered pangolin, an African and Asian mammal, that goes through four levels (one released each day), while collecting objects, and avoiding obstacles.
Charades, a game that inspired Pictionary, in which players act out words or phrases; Draw Something, an asynchronous mobile game with a similar concept; Fast Draw, a 1968 game show with a similar concept to Win, Lose or Draw and Pictionary; iconary, a Pictionary-like online game where players partner with an AI player
The game itself acts as an homage to 16-bit gaming on top of Japanese folklore. [15] [16] Art lead for Google Doodle, Nate Swinehart, said: "We wanted to make the Doodle for the Champion Island Games to really create an opportunity for the world to compete globally together and to learn Japanese culture at the same time."
Draw Something was a video game developed by OMGPop based on its browser game Draw My Thing, [1] launched on February 6, 2012. [2] It won a Flurry App Spotlight Award in 2012. [ 3 ] In the first five weeks after its launching, the game was downloaded 20 million times. [ 4 ]
Magic Cat Academy is a series of short browser games created as Google Doodles for Halloween which were released every four years. The first game, Magic Cat Academy, also known as Doodle Halloween 2016, was released on October 30, 2016.
The Dinosaur Game [1] (also known as the Chrome Dino) [2] is a browser game developed by Google and built into the Google Chrome web browser. The player guides a pixelated t-rex across a side-scrolling landscape, avoiding obstacles to achieve a higher score. The game was created by members of the Chrome UX team in 2014.
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