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NASCAR The Game: Inside Line was released on November 6, 2012. Afterwards, Eutechnyx made two new games: the first NASCAR licensed video game for iOS, and NASCAR The Game: 2013 for Steam. Eutechnyx switched publishers for NASCAR '14 to Deep Silver after having Activision publishing previous games of the NASCAR The Game series.
NASCAR 06: Total Team Control is the ninth installment of the EA Sports' NASCAR video game series. It was developed by EA Tiburon and released on August 30, 2005 for the PlayStation 2 and Xbox . The NTSC game cover features Hendrick Motorsports teammates Jeff Gordon , driver of the No. 24 DuPont Automotive Finishes Chevy Monte Carlo and Jimmie ...
NASCAR The Game, occasionally abbreviated as NTG, is a discontinued series of NASCAR video games developed by Eutechnyx, which held the NASCAR license from 2011 to the end of 2015. [ 2 ] [ 3 ] The first installment, NASCAR The Game: 2011 , is the first NASCAR game to have been released since EA Sports relinquished the license after NASCAR 09 in ...
EA Sports NASCAR, alternately known as NASCAR Thunder, is a series of NASCAR video games published by EA Sports. The series began with NASCAR 98 and NASCAR 99 in 1997 and 1998. EA Sports released NASCAR Thunder 2002 in 2001, and ever since then, Jeff Gordon (2002), Dale Earnhardt Jr. (2003), and Tony Stewart (2004) were on the cover.
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NASCAR Racing is a series of car racing video games originally developed by Papyrus Design Group in the 1990s. The series started in 1994 and ended with the release of NASCAR Racing 2003 Season in 2003. Later NASCAR games were released by Electronic Arts who, through their EA Sports brand, took over the
A very similar game, Bill Elliott's NASCAR Fast Tracks, was released for the Game Boy in 1991 by Konami. This game is the first video game to ever secure the NASCAR license. It features eight [2] real NASCAR tracks in the game, such as Watkins Glen and Talladega. This game is also the first to feature a real NASCAR driver in a PC game, Bill ...
The game was a huge step forward over its predecessor and addressed many requested features for the game. Namely was the introduction of full 24-bit color, as the previous games had only allowed 256, vastly improved car models and environments and, for the first time, the ability of the car to rotate in three dimensions (i.e. the ability of the car to get airborne and flip).
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