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In sports, a hash mark or hash line is a short line/bar marking that is painted perpendicular to the sidelines or side barricades, used to help referees and players recognize on-field locations and visually measure distances. Hash marks serve the same function as the graduated markings on measuring tools such as rulers.
Tally marks, also called hash marks, are a form of numeral used for counting. They can be thought of as a unary numeral system . They are most useful in counting or tallying ongoing results, such as the score in a game or sport, as no intermediate results need to be erased or discarded.
Hatch marks (also called hash marks or tick marks) are a form of mathematical notation. They are used in three ways as: Unit and value marks — as on a ruler or number line; Congruence notation in geometry — as on a geometric figure; Graphed points — as on a graph; Hatch marks are frequently used as an abbreviation of some common units of ...
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Sometimes the result of roadwork may leave visible marks on the pavements. An example is the dowel bar retrofit process to reinforce concrete slabs in order to extend the life of older concrete pavements. The completion of the process leaves a symmetrical pattern of dash marks on the roadway, as if there were an associated meaning to the ...
Hatch marks may or may not be labeled. If not labeled, the pattern of the marks tells the viewer the value of the number line at the location marked by a specific hatch. For example: Comment: This is true for only the usage of hatch marks as unit markers. The example shows a number line, but it does not show a hatch pattern.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...