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Counter-Strike: Global Offensive (CS:GO) is a 2012 multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fourth game in the Counter-Strike series. Developed for over two years, Global Offensive was released for OS X, PlayStation 3, Windows, and Xbox 360 in August 2012, and for Linux in 2014.
A game mechanic built into some games to decrease the level of difficulty by locking onto or near targets for faster aiming. Games utilize "hard" or "soft" aim settings to respectively either lock directly onto an enemy or assist the player's aim towards the enemy while giving some freedom of precision. Not to be confused with aimbot. auto-run
A counter-based version of Middle-Square Weyl Sequence RNG. Similar to Philox in design but significantly faster. Collatz-Weyl Generators 2023 Tomasz R. DziaĆa [42] A class of chaotic counter-based generators applying a broad class of non-invertible generalized Collatz mappings and Weyl sequences, enabling the generation of multiple ...
The introduction of the Arms Deal update to Counter-Strike: Global Offensive in August 2013 added cosmetic items termed "skins" into the PC versions of the game. The developers had considered other types of customization drops for the game before coming to weapon skins; they had ruled out on player skins, since Global Offensive is a first-person shooter and the player would not see their ...
After a series of experiments in a long private beta, id Software released QuakeWorld with a new predictive model that proved popular with both high and low latency players. See also [ edit ]
The SFMT (SIMD-oriented Fast Mersenne Twister) is a variant of Mersenne Twister, introduced in 2006, [9] designed to be fast when it runs on 128-bit SIMD. It is roughly twice as fast as Mersenne Twister. [10] It has a better equidistribution property of v-bit accuracy than MT but worse than WELL ("Well Equidistributed Long-period Linear").
It can be shown that if is a pseudo-random number generator for the uniform distribution on (,) and if is the CDF of some given probability distribution , then is a pseudo-random number generator for , where : (,) is the percentile of , i.e. ():= {: ()}. Intuitively, an arbitrary distribution can be simulated from a simulation of the standard ...
An xorshift* generator applies an invertible multiplication (modulo the word size) as a non-linear transformation to the output of an xorshift generator, as suggested by Marsaglia. [1] All xorshift* generators emit a sequence of values that is equidistributed in the maximum possible dimension (except that they will never output zero for 16 ...