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The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Examples of such systems used primarily to fulfill users' intrinsic motivations, include online gaming, virtual worlds, online shopping, learning/education, online dating, digital music repositories, social networking, online pornography, and so on. Such systems are excellent candidates for further 'gamification' in their design.
The neuroscience about how music affects learning is a relatively new area of research. Music is a part of every known culture including in the very distant past. [2] Dr. Patel's research links music to linguistics, to early learning, to language learning, and to literacy learning. Music engages all of the following brain functions: [3] Emotion ...
Online music education is a recent development in the field of music education consisting of the application of new technologies associated with distance learning and online education for the purpose of teaching and learning music in an online environment mediated by computers and the internet.
M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning."
Music education for young children is offered privately through classes and music organizations or integrated into educations private and public schools. Activities and classes can start as early as prenatally or newborn [3] and in private education, music programs are often integrated in as early as preschool. Early childhood music education ...