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  2. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    A Virtual Learning Environment (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students. It predominantly relies on computer hardware and software, enabling distance learning. In North America, this concept is commonly denoted as a "Learning Management System" (LMS).

  3. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Paul McKey launches BigTree Online, a commercial, integrated online learning environment for managing the Apple certification program in Asia Pacific. Built with FileMaker Pro from a model first described in his Masters Thesis in 1996. [88] Saba founded. Now one of the pre-eminent corporate learning management systems.

  4. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    Five suggestions for preparing the online environment for transformative pedagogy are: "(a) create a safe and inviting environment; (b) encourage students to think about their experiences, beliefs, and biases; (c) use teaching strategies that promote student engagement and participation; (d) pose real-world problems that address societal ...

  5. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  6. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [9] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [10]

  7. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]

  8. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e ...

  9. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    A distance learning program can either be completely a remote learning, or a combination of both online learning and traditional offline classroom instruction (called hybrid [5] or blended). [6] Other modalities include distance learning with complementary virtual environment or teaching in virtual environment (e-learning). [3]

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