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The most successful card wargame (as a card game and as a wargame) would almost certainly be Up Front, a card game about tactical combat in World War II published by Avalon Hill in 1983. The abstractness is harnessed in the game by having the deck produce random terrain, and chances to fire, and the like, simulating uncertainty as to the local ...
Space Battle (play-by-mail game) Space Combat (play-by-mail game) Spiral Arm (game) Star Wars: X-Wing Miniatures Game; Starlord (play-by-mail game) Starship Command (play-by-mail game) State of War (play-by-mail game) Strategic Conflict; Strategic Imperial Conquest; Supernova II
Wargames and other war-themed board games, excluding abstract games like chess and Go. Subcategories This category has the following 10 subcategories, out of 10 total.
In his game, each toy soldier was used to represent an entire unit rather than an individual, and his playing field was just a chalk map drawn on the floor. In 1898, the British writer Fred T. Jane published the first rulebook for a naval wargame: Rules for the Jane Naval War Game. Jane's wargame was also the first published wargame to use ...
Between 1962 and 1967, the US military [b] conducted a series of strategic-level wargames known as the Sigma war games to test proposed strategies for fighting the Vietnam War. The Sigma I-64 and II-64 games, conducted in 1964, were designed to test the proposed strategy of gradually escalating pressure on North Vietnam until it gave up out of ...
War Games Rules 1950–2000: Wargames Rules for All Arms Land Warfare from Platoon to Battalion Level A computer-moderated adaptation of the 1988 edition was created by WargameSystems. [ 3 ] This is claimed to preserve the WRG rules structure and key data while the software automates the mechanics of playing by these rules, hence saving time ...
C. Call to Arms (1982 video game) Carrier Force; Carrier Strike; Carriers at War; Carriers at War (1992 video game) Carriers at War II; Chariots of War; Clash of Steel
Millennium Challenge 2002 (MC02) was a major war game exercise conducted by the United States Armed Forces under JFCOM in mid-2002, running from 24 July to 15 August. The exercise involved both live exercises and computer simulations, costing US$250 million (equivalent to about $423M in 2023), the most expensive war game in US military history. [1]