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Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series.Developed by EA Black Box, Rovio Mobile and published by Electronic Arts, it was released on October 31, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Windows, and Mac OS X, and on November 19, 2006 as a launch title for the Wii and in 2008 for arcade cabinets.
The Need for Speed video game series is published by Electronic Arts.Games in the series were primarily developed by Canadian developer EA Canada from 1992 to 2001. [1] They were later primarily developed by Canadian developer EA Black Box for a period of the series' history from 2002 to 2011.
Need for Speed: Carbon was developed by EA Black Box in 2006. It was the first NFS game for the PlayStation 3 and the Wii and the last NFS game for the GameCube, the Game Boy Advance, and the Xbox. Carbon's handheld port is known as Need for Speed: Carbon – Own the City. The Wii port lacked online but made full use of the Wii Remote and Nunchuk.
The Need for Speed; Need for Speed II; Need for Speed III: Hot Pursuit; Need for Speed: High Stakes; Need for Speed: Porsche Unleashed; Need for Speed: Hot Pursuit 2; Need for Speed: Underground; Need for Speed: Underground 2; Need for Speed: Most Wanted (2005 video game) Need for Speed: Carbon; Need for Speed: ProStreet; Need for Speed ...
Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts.It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed: Carbon (2006).
Need for Speed: No Limits has a heavy focus on street racing, [1] vehicle customization, and avoiding the police. [2] [4]The player must race in "Campaign races" (which is considered the game's story mode), "Car Series races" (where only certain cars may participate to win in-game rewards) and "Rival Races", which are ghost-based multiplayer races.
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Old Logo. Black Box Games had previously developed for game publishers such as Sega, Midway Games, and EA.In June 2002, during the development of Need for Speed: Hot Pursuit 2, the firm was acquired by EA and became an entirely owned subsidiary of EA Canada.
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