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series) is a product line of how-to and other reference books published by Dorling Kindersley (DK). The books in this series provide a basic understanding of a complex and popular topics. The term "idiot" is used as hyperbole, to reassure readers that the guides will be basic and comprehensible, even if the topics seem intimidating.
The series is now published by John Wiley & Sons, Inc., [2] which acquired Hungry Minds (the new name for IDG Books as of 2000) in early 2001. [3] Various books in the series. Notable For Dummies books include: DOS For Dummies, the first, published in 1991, whose first printing was just 7,500 copies [4] [5]
Books using this content style offer a comprehensive coverage of the main article, usually within a reasonable number of pages. Examples of this book style include Book:Cat and Book:Dog. Template:Book can be used to create a basic main article and supporting articles book. The template also creates links to start subpages for a table of ...
Dan Gookin is a computer book author who wrote the first ...For Dummies books including DOS for Dummies and PCs for Dummies, establishing the design and voice of the long-running series that followed, incorporating humor and jokes into a format for beginners on any subject. He also is a member of the Coeur d'Alene City Council.
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Select the default cover text color for the book. Default color is black. Colors are those named in HTML color#X11 color names or using the #RRGGBB format. |title= The title of the book. (This is only used to give a preview of the book cover.) |subtitle= The subtitle of the book (optional). (This is only used to give a preview of the book cover.)
Free book covers belong on Wikimedia commons, and can be found there in appropriate categories. Non-free but fair use book covers belong on Wikipedia, and can be found in Category:Non-free images of book covers. All non-free content should comply with Wikipedia's non-free content criteria policy. First edition covers are preferred.
A story generator or plot generator is a tool that generates basic narratives or plot ideas. The generator could be in the form of a computer program, a chart with multiple columns, a book composed of panels that flip independently of one another, or a set of several adjacent reels that spin independently of one another, allowing a user to select elements of a narrative plot.