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The game has been described as an educational tool for geography, allowing players to learn and identify various global geographical and cultural characteristics. These include writing systems , architecture , left- and right-hand traffic , flags , vehicle registration plates , landscapes , and flora .
A place is an area that is defined by everything in it. It differs from location in that a place is conditions and features, and location is a position in space. [4] Places have physical characteristics, such as landforms and plant and animal life, as well as human characteristics, such as economic activities and languages. [1]
Each different game focuses on a particular major learning category with selectable skill settings for preschooler, kindergarten and elementary learners. Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography.
Geography (Greek Geo (γη) or Gaea (γαία), meaning "Earth", and graphein (γράφειν) meaning "to describe" or "to write") is the study of the earth and its features, inhabitants, and phenomena. A literal translation would be "to describe or write about the Earth". The first person to use the word "geography" was Eratosthenes (275
Also amphidrome and tidal node. A geographical location where there is little or no tide, i.e. where the tidal amplitude is zero or nearly zero because the height of sea level does not change appreciably over time (meaning there is no high tide or low tide), and around which a tidal crest circulates once per tidal period (approximately every 12 hours). Tidal amplitude increases, though not ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Attributes, characteristics of a feature other than location, often expressed as text or numbers; for example, the population of a city. [19] In geography, the levels of measurement developed by Stanley Smith Stevens (and further extended by others) is a common system for understanding and using attribute data.
The first player unable to extend the path loses. An illustration of the game (containing some cities in Michigan) is shown in the figure below. In a generalized geography (GG) game, we replace the graph of city names with an arbitrary directed graph. The following graph is an example of a generalized geography game.