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  2. File:Drawing For Beginners.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Drawing_For_Beginners.pdf

    This image might not be in the public domain outside of the United States; this especially applies in the countries and areas that do not apply the rule of the shorter term for US works, such as Canada, Mainland China (not Hong Kong or Macao), Germany, Mexico, and Switzerland.

  3. MyPaint - Wikipedia

    en.wikipedia.org/wiki/MyPaint

    MyPaint is a free and open-source raster graphics editor for digital painting. It is available for Windows , macOS , and Unix-like operating systems . [10] [11] [12]

  4. CorelDRAW - Wikipedia

    en.wikipedia.org/wiki/CorelDRAW

    coreldraw.com. CorelDRAW is a vector graphics editor developed and marketed by Alludo (formerly Corel Corporation). It is also the name of the Corel graphics suite, which includes the bitmap-image editor Corel Photo-Paint as well as other graphics-related programs (see below).

  5. Graphics tablet - Wikipedia

    en.wikipedia.org/wiki/Graphics_tablet

    Graphics tablet. A graphics tablet (also known as a digitizer, digital graphic tablet, pen tablet, drawing tablet, external drawing pad or digital art board) is a computer input device that enables a user to hand-draw images, animations and graphics, with a special pen-like stylus, similar to the way a person draws images with a pencil and paper.

  6. MagicDraw - Wikipedia

    en.wikipedia.org/wiki/MagicDraw

    It includes JavaScript Tool which enables report templates to evaluate or run JavaScript codes from templates and external JavaScript files. It also supports a rich set of image manipulation methods that enable image transformation during report generation. MagicDraw supports MS Word and Open Document Format template.

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Object lifecycle[edit] In class-based programming, an object is created as an instance of a class; is a class instance. A client creates an object via a constructor, and destroys the object via a destructor. An abstract class cannot be instantiated. In prototype-based programming, instantiation involves copying (cloning) a prototype instance.

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