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Wizard101 is a 2008 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment. Players take on the role of student wizards who must save the Spiral, the fictional universe in which the game is set, from various threats.
An open-world action-adventure game set in a stylized version of ancient Greece, where players control Fenyx, a demigod on a quest to rescue the Greek gods from the titan Typhon. The date is according to the dialogue between Zeus and Prometheus from the Immortals Fenyx Rising: Story Trailer, where Zeus is shocked to learn that video games will ...
Stewart Wieck reviewed Quest of the Ancients in White Wolf #28 (Aug./Sept., 1991), rating it a 3 out of 5 and stated that "This game would be deserving of extra attention if the author had included more information about the game world or even a sample adventure (a pet peeve of mine).
Some coins can be bought in random encounters with NPCs, some can be found as loot after combat, and some coins can only be found at the bottom level of various dungeons, meaning the player cannot proceed beyond a certain point until that dungeon is finished. Unlike many RPGs, the game does not use an experience point system. The player gains ...
The Order, led by the Tempest, has set up a naval blockade around the region, and is brutalizing Macedonian refugees in a bid to prevent Darius and Neema/Natakas from escaping the Greek world. The Eagle Bearer is able to weaken the Order's power in Achaea by sabotaging the development of a ship-mounted flamethrower and sinking the Tempest's fleet.
The Rod of Seven Parts is a 1996 accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, written by Skip Williams.It focuses on the fictional artifact of the same name, which was originally introduced in the 1976 supplement Eldritch Wizardry.
How one solves a quest can also affect one's alignment, such that a chaotic character seeking redemption can eventually become lawful through his or her actions (or vice versa). Ancient Domains of Mystery offers multiple ways of winning, which vary in difficulty. The regular ending that appeared first during development consists of locating and ...
The Endless Quest books were three series of gamebooks. The first two series were released in the 1980s and 1990s by TSR , while the third series was released by Wizards of the Coast . Originally, these books were the result of an Educational department established by TSR with the intention of developing curriculum programs for subjects such as ...