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In 2013, direct-drive sim steering wheels were introduced in large scale to the consumer mass market as a more advanced alternative to gear- and belt-driven steering wheels. The first commercially broadly available direct-drive wheel base was released in 2013 by the UK-based Leo Bodnar Electronics , after having been retailing to racing teams ...
A Logitech G29 racing wheel. Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make ...
The Texas Instruments SN76489 is a programmable sound generator chip from the 1980s, used to create music and sound effects on computers and video game systems. Initially developed by Texas Instruments for its TI-99/4A home computer, it was later updated and widely adopted in systems like the BBC Micro , ColecoVision , IBM PCjr , Sega's Master ...
Thrustmaster is an American designer, developer and manufacturer of joysticks, game controllers, and steering wheels for PCs and video gaming consoles. It has licensing agreements with third party brands as Airbus, Boeing, Ferrari, Gran Turismo and U.S. Air Force as well as licensing some products under Sony's PlayStation and Microsoft's Xbox licenses.
Atari 2600 and Atari 7800 video game consoles, Video Music (music visualizer for TV) Combined sound and graphics chip, metal–oxide–semiconductor (MOS) integrated circuit [1] POKEY: 1979 4 Atari 8-bit, Atari 5200, some Atari arcade machines, certain Atari 7800 cartridges [2] Atari AMY: 1983 64/8 Intended for 65XEM (never released)
A Logitech Driving Force GT combo of a sim steering wheel and pedals (2011) Pedals may be used for driving simulations or flight simulations and often ships with a steering-wheel-type input device. [6] In the former case, an asymmetric set of pedals can simulate accelerator, brake, and clutch pedals in a real automobile.
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Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game Moto-Cross, [21] also known as Fonz, [22] was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle. [23] Tatsumi's TX-1 introduced force feedback to car driving games in 1983 ...
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